Converted SplinePlus to Mathematics Library
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@@ -1,3 +1,4 @@
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using Unity.Mathematics;
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using UnityEngine;
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namespace FrameJosh.SplineImporter.Samples
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@@ -12,7 +13,7 @@ namespace FrameJosh.SplineImporter.Samples
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{
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if (!splinePlus) return;
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splinePlus.GetNearestPoint(transform.position, out Vector3 position, out _);
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splinePlus.GetNearestPoint(transform.position, out float3 position, out _);
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Gizmos.DrawCube(position, Vector3.one * cubeSize);
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}
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