Fixed GetNearestPoint
Fixed GetNearestPoint when the spline extends beyond the deform spline in either direction
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@@ -413,7 +413,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 304474437}
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m_LocalRotation: {x: 0, y: 0.905946, z: 0, w: -0.42339322}
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m_LocalRotation: {x: 0, y: 0.90936726, z: 0, w: -0.41599432}
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m_LocalPosition: {x: 2.3040967, y: 0, z: -2.9640856}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -911,7 +911,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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splineContainer: {fileID: 52903582}
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deformContainer: {fileID: 1024458827}
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resolution: 1
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resolution: 4
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--- !u!4 &1797524874
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Transform:
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m_ObjectHideFlags: 0
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