Remove conditional compilation.
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@@ -1,5 +1,3 @@
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#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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@@ -189,6 +187,4 @@ namespace FrameJosh.SplineImporter
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public Spline[] splines = new Spline[0];
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}
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#endif
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}
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}
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