4.5.3
This commit is contained in:
109
Scripts/Runtime/FMODStudioAudioEngineState.cs
Executable file
109
Scripts/Runtime/FMODStudioAudioEngineState.cs
Executable file
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//
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// Copyright 2017-2023 Valve Corporation.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#if STEAMAUDIO_ENABLED
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using System;
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using System.Reflection;
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using UnityEngine;
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namespace SteamAudio
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{
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public sealed class FMODStudioAudioEngineState : AudioEngineState
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{
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public override void Initialize(IntPtr context, IntPtr defaultHRTF, SimulationSettings simulationSettings, PerspectiveCorrection correction)
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{
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FMODStudioAPI.iplFMODInitialize(context);
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FMODStudioAPI.iplFMODSetHRTF(defaultHRTF);
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FMODStudioAPI.iplFMODSetSimulationSettings(simulationSettings);
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}
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public override void Destroy()
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{
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FMODStudioAPI.iplFMODTerminate();
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}
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public override void SetHRTF(IntPtr hrtf)
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{
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FMODStudioAPI.iplFMODSetHRTF(hrtf);
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}
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public override void SetReverbSource(Source reverbSource)
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{
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FMODStudioAPI.iplFMODSetReverbSource(reverbSource.Get());
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}
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}
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public sealed class FMODStudioAudioEngineStateHelpers : AudioEngineStateHelpers
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{
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static bool mBoundToPlugin = false;
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static Type FMOD_SPEAKERMODE;
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static Type FMOD_System;
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static Type FMODUnity_StudioListener;
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static Type FMODUnity_RuntimeManager;
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static PropertyInfo FMODUnity_RuntimeManager_CoreSystem;
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static MethodInfo FMOD_System_getSoftwareFormat;
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static MethodInfo FMOD_System_getDSPBufferSize;
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public override Transform GetListenerTransform()
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{
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BindToFMODStudioPlugin();
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var fmodStudioListener = (MonoBehaviour) GameObject.FindObjectOfType(FMODUnity_StudioListener);
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return (fmodStudioListener != null) ? fmodStudioListener.transform : null;
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}
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public override AudioSettings GetAudioSettings()
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{
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BindToFMODStudioPlugin();
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var audioSettings = new AudioSettings { };
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var fmodSystem = FMODUnity_RuntimeManager_CoreSystem.GetValue(null, null);
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var speakerMode = Activator.CreateInstance(FMOD_SPEAKERMODE);
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var getSoftwareFormatArgs = new object[] { 0, speakerMode, 0 };
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FMOD_System_getSoftwareFormat.Invoke(fmodSystem, getSoftwareFormatArgs);
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audioSettings.samplingRate = (int) getSoftwareFormatArgs[0];
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var getDSPBufferSizeArgs = new object[] { 0u, 0 };
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FMOD_System_getDSPBufferSize.Invoke(fmodSystem, getDSPBufferSizeArgs);
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audioSettings.frameSize = (int) ((uint) getDSPBufferSizeArgs[0]);
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return audioSettings;
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}
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static void BindToFMODStudioPlugin()
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{
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if (mBoundToPlugin)
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return;
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var assemblySuffix = ",FMODUnity";
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FMOD_SPEAKERMODE = Type.GetType("FMOD.SPEAKERMODE" + assemblySuffix);
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FMOD_System = Type.GetType("FMOD.System" + assemblySuffix);
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FMODUnity_StudioListener = Type.GetType("FMODUnity.StudioListener" + assemblySuffix);
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FMODUnity_RuntimeManager = Type.GetType("FMODUnity.RuntimeManager" + assemblySuffix);
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FMODUnity_RuntimeManager_CoreSystem = FMODUnity_RuntimeManager.GetProperty("CoreSystem");
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FMOD_System_getSoftwareFormat = FMOD_System.GetMethod("getSoftwareFormat");
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FMOD_System_getDSPBufferSize = FMOD_System.GetMethod("getDSPBufferSize");
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}
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}
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}
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#endif
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