Added separate EventManger for FixedUpdate.
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@@ -12,11 +12,6 @@
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [
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{
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"name": "com.unity.modules.physics",
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"expression": "",
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"define": "COM_UNITY_MODULES_PHYSICS"
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},
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{
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"name": "com.unity.netcode.gameobjects",
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"expression": "",
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