Fixed reflection probe placement
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@@ -88,6 +88,8 @@ namespace Utils
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}
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}
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}
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Undo.RegisterFullObjectHierarchyUndo(reflectionProbeVolume.gameObject, "Place Reflection Probes");
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}
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private void CheckSquare(Vector3[,] data, int size, int voxelSize, float threshold, float blendDistance, Transform transform)
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