Files
Utils/Runtime/PhysicsEventManager.cs

27 lines
495 B
C#

using UnityEngine;
namespace Utils
{
public class PhysicsEventManager : MonoBehaviour
{
private void Awake()
{
Application.quitting += OnQuitting;
}
private void OnDestroy()
{
Application.quitting -= OnQuitting;
}
private void FixedUpdate()
{
App.InvokeFixedUpdate();
}
private void OnQuitting()
{
App.ClearFixedUpdate();
}
}
}