37 lines
774 B
C#
37 lines
774 B
C#
using UnityEngine;
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namespace Utils
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{
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public class EventManager : MonoBehaviour
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{
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private void Awake()
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{
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Application.quitting += OnQuitting;
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}
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private void OnDestroy()
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{
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Application.quitting -= OnQuitting;
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}
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private void Update()
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{
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App.InvokeEarlyUpdate();
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App.InvokeUpdate();
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}
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private void LateUpdate()
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{
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App.InvokeLateUpdate();
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App.InvokeLastUpdate();
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}
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private void OnQuitting()
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{
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App.ClearUpdate();
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App.ClearLateUpdate();
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App.ClearEarlyUpdate();
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App.ClearLastUpdate();
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}
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}
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} |